Fostering Environmental Awareness in Business English Class through Project-based Learning
Mobile Game Base Learning Berbasis Teknologi Augmented Reality (MGBL-AR) Untuk Meningkatkan Literasi dan Numerasi.
Optimasi Multi Fitur pada Sistem Pengenalan Emosi Suara
Determining Factors Affecting Behavioral Intention to Organize an Online Event during the COVID-19 Pandemic
PENGEMBANGAN DESAIN SMART TOURISM UNTUK MENGINTEGRASIKAN WISATA SEJARAH DAN TEKNOLOGI: STUDI KASUS KAMPUNG HERITAGE KOTA MALANG
MEASURING THE TECHNOLOGY ORGANIZATIONAL ENVIRONMENT (TOE) FRAMEWORK THAT INFLUENCE ORGANIZATION COMPETITIVE ADVANTAGE THROUGH SOCIAL MEDIA USAGE
Framework Sistem Dialog Multimodal Menggunakan Deep Reinforcement dan Self-Supervised Contrastive Learning dengan Variabel Tambahan Emosi dan Kepribadian
Sistem Cerdas Urban Farming Berbasis Internet of Things dan Microservices