Title

Digital Game Sebagai Sarana Edukasi Bahaya Limbah Plastik untuk Anak Usia Dini

Abstract
The problem of plastic waste is now very serious issue to consider. It is necessary to educate the younger generation to develop positive behavior towards waste management, especially plastic waste. With the development of information and communication technology (ICT) today, we can present interesting learning media that can improve students' learning abilities, understanding and memory. Currently the younger generation is faced with a digital world where the possibility to develop various learning materials is already so wide. Along with this, digital games began to emerge and were introduced as part of learning media. The learning experiences referred to in this paper are applied in formal and non-formal institutions that are online and run independently. This study uses an experimental method to discuss how much influence game design has in increasing interest in learning in media that integrates visual, audio and interactive materials in shaping positive behavior towards awareness of environmental sustainability
Keywords
Character Design, Digital Game, Learning Media, Education
Source of Fund
Hibah Terapan Binus
Funding Institution
BINUS
Fund
Rp.10.000.000,00
Contract Number
060/VR.RTT/IV/2022
Author(s)
  • Dr. Dony Saputra, S.Kom, M.M., M.Kom

    Dr. Dony Saputra, S.Kom, M.M., M.Kom

  • Tubagus Zufri, S.Sn., M.Ds

    Tubagus Zufri, S.Sn., M.Ds

  • Emmanuel Putro Prakoso, S.Sn., M.Sn.

    Emmanuel Putro Prakoso, S.Sn., M.Sn.