Team Based Learning in Computer Science Students
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This research is an experiment on the implementation of Team Based Learning (TBL) in computer science students. 64 participants from Mobile Game Creative Design class was selected, and 3 variables are measured: motivation, engagement, academic achievement. The finding shows that although motivation and engagement are not affected, academic achievement shows a significant improvement with a p-value of 0.0000271. This research serves as one of the basis to be considered when a university intends to implement TBL into its learning process.
International Conference on Science in Information Technology 2017
Brilly Andro, Bens Pardamean